Richard Schechner's response (excerpt)
byRichard Schechner2004-11-04Riposte to: The Pleasures of Immersion and InteractionSource URL: Douglas and Hargadon want to drive a wedge between ordinary narration and what happens in a game. I don’t...
View ArticleBrenda Laurel's response (excerpt)
byBrenda Laurel2004-04-02Riposte to: Interactive FictionSource URL: In my view, Nick Montfort’s most important observation is that computer games are a new kind of animal that comes in lots of...
View ArticleAcademic Intent
byMark Barrett2004-06-24Riposte to: CyberdramaIn college I took a run at academic criticism, including semiotics. I spent time studying films and writing them, studying fiction and writing short...
View ArticleMizuko Ito's response (excerpt)
byMizuko Ito2004-01-08Riposte to: Videogames of the OppressedI am just back from Comiket, the largest convention in Japan, which is devoted to buying and selling comics and computer games created by...
View ArticleWill Wright's response (excerpt)
byWill Wright2004-05-01Riposte to: Between a Game and a Story?From a design viewpoint the dramatic arc (and its associated character development) is the central scaffolding around which story is built....
View ArticleGenre Trouble
byEspen Aarseth2004-05-21Introduction: Stories and GamesCurrently in game and digital culture studies, a controversy rages over the relevance of narratology for game aesthetics. One side argues that...
View ArticleRichard Schechner's response (excerpt)
byRichard Schechner2003-11-29Riposte to: Towards Computer Game StudiesEskelinen wants to drive a wedge between ordinary narration and what happens in a game. I don’t think the categories are so easily...
View ArticleMizuko Ito's response (excerpt)
byMizuko Ito2004-01-10Riposte to: Introduction to Game TimeThe question of representational realism and fidelity in the case of time is particularly intriguing. What are the trade-offs for particular...
View ArticleJon McKenzie's response (excerpt)
byJon McKenzie2004-01-09Riposte to: Game Design as Narrative ArchitectureAs Henry Jenkins suggests, games are indeed not narratives, not films, not plays – but they’re also not-not-narratives,...
View ArticlePlaying Mimesis: Engendering Understanding Via Experience of Social...
byD. Fox Harrelland Chong-U Limand Jia Zhangand Sonny Sidhuand Jason Lipshinand Ayse Gursoy2014-11-02“You are so articulate.”“You are a credit to your race.”- Sue et al., “Racial Microaggressions in...
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